NCERT's Class 7 Mathematics textbook, Ganita Prakash Part 2: geometry, integers, factors and multiples, decimals, data, constructions, tilings and simple algebra. Learn through stories, conversations, puzzles and activities, spot patterns, and work out answers for yourself.

Chapter 1 · Start here
Geometric Twins
When are two shapes exact copies? Find out which measurements are enough to make two triangles match, and use that to prove new facts.

Sprint 1
Copies You Can Trust
What congruent means, how to test it by turning and flipping, and which measurements you need to copy a shape.

Sprint 2
Three Sides Are Enough
Why three side lengths fix a triangle completely: the SSS rule.

Sprint 3
Naming Congruent Triangles
Why the order of letters in a congruence statement matters, and how to write one correctly.

Sprint 4
Two Sides And The Angle Between
Equal angles only fix the shape. Two sides and the angle between them fix the whole triangle: the SAS rule.

Sprint 5
Why SSA Is Not Enough
Build two different triangles from the same side-side-angle measurements, and see why SSA can't be trusted.

Sprint 6
Two Angles And One Side
Two angles and the side between them (ASA), and how the 180° angle sum turns other cases into ASA (AAS).

Sprint 7
Right Triangles And RHS
The one case where two sides and a non-included angle do work, right triangles (RHS), and all five rules together.

Sprint 8
Angles Of Isosceles And Equilateral Triangles
Use congruence to prove that angles opposite equal sides are equal, and that each angle of an equilateral triangle is 60°.

Sprint 9
Choosing The Right Congruence Test
Look at the measurements given, and decide which rule applies, or that none does.

Sprint 10
Review: Geometric Twins
All five congruence rules, the two cases that fail, and the isosceles results, on the chapter's hardest questions.
Chapter 2 · Start here
Operations With Integers
Why is a negative times a negative positive? Multiply and divide integers with tokens and patterns, then use them for exam marks, mine lifts, temperatures and number puzzles.
Sprint 11
Rakesh's Puzzle: Two Numbers From A Sum And A Difference
Find two numbers when you know only their sum and their difference, and see why the order of the numbers decides the sign.

Sprint 12
Carrom Coin Moves On A Number Line
Turn each carrom strike into a positive or negative number, find where the coin lands with P = a + b, and read jump diagrams.
Sprint 13
Subtracting With Tokens And Zero Pairs
Take away a bigger number from a smaller one by adding zero pairs, and see why subtracting is the same as adding the opposite.
Sprint 14
Multiplying With A Token Bag
See multiplication as putting the same group of tokens into a bag again and again, and find out why 4 × (−2) = −8.
Sprint 15
When The Multiplier Is Negative
A negative multiplier means taking tokens out of the bag. Use zero pairs to see why (−4) × (−2) = +8.
Sprint 16
Same Number, Different Tokens
Different-looking token sets can stand for the same number. Find out whether the product changes when the tokens look different.
Sprint 17
Sign Rules From Patterns
Continue a steady pattern of products below zero and see the four sign rules for multiplying integers appear.

Sprint 18
Brahmagupta's Rules: Fortune And Debt
How Brahmagupta wrote the sign rules for multiplying and dividing in 628 CE, using fortunes and debts.
Sprint 19
Times 1, Times −1, And Swapping The Order
Multiplying by 1 keeps a number, multiplying by −1 gives its opposite, and swapping the two numbers never changes a product.
Sprint 20
Exam Marks And Profit And Loss
Use positive and negative integers to total exam marks with negative marking, and to find a company's profit or loss.

Sprint 21
Mine Lifts And Falling Temperatures
Write a speed with a direction as an integer, and find where a mine lift or a temperature ends up with start + rate × time.
Sprint 22
The Magic Grid Of Integers
Play the grid game from the start of the chapter, multiply four integers with the right sign, and find out why everyone gets −30240.
Sprint 23
Division Of Integers
Divide integers by turning each division into a multiplication question, and use the same sign rules as multiplication.
Sprint 24
Multiplying Three Or More Integers
Multiply three or more integers in any order, and predict the sign of a long product by counting the negative numbers.
Sprint 25
The Distributive Property With Integers
See with tokens why a × (b + c) = a × b + a × c works for negative numbers, and use it to find products quickly.
Sprint 26
Pick The Pattern: Number Machines
Find the hidden rule of a number machine by testing your guess on every row, then use it on the missing row.
Sprint 27
Integer Puzzles: Collatz And Consecutive Numbers
Follow a Collatz-style rule with negative numbers until it loops, and find three consecutive integers with a given product.

Sprint 28
Integer Puzzles: Alien Coins And Expressions
Pay exact amounts with +13 and −9 coins, then use brackets and signs to make expressions as big or as small as possible.
Sprint 29
Review: Operations With Integers
Check what you can now do with integers, revise every rule, and solve mixed problems from the whole chapter.
Chapter 3 · Start here
Finding Common Ground
What is the biggest tile that fits a floor, and when do two repeating patterns meet again? Break numbers into primes to find the HCF and LCM quickly, and use them in everyday problems.
Sprint 30
The Biggest Tile That Fits
Find the biggest square tile that covers a 12 ft by 16 ft floor exactly, and meet the Highest Common Factor (HCF).

Sprint 31
Rice Bags And Jump Jackpot
Pack rice from two farms in equal bags using as few bags as possible, and find the longest jump that lands on two treasures.
Sprint 32
Prime Factorisation
Break any number into primes with a factor tree or the division method, and see why you always get the same primes.
Sprint 33
Every Factor From Prime Factors
Build every factor of a number from its prime factors, and learn how one counterexample can break a claim.
Sprint 34
Common Factors From Prime Factors
Find all the common factors of two numbers by spotting the subparts their prime factorisations share, then pick the biggest.
Sprint 35
The HCF Shortcut
Find the HCF directly: take each prime the numbers share, the fewest times it appears. Works for three numbers too.

Sprint 36
Torans, Gajak And The LCM
Find the shortest toran two people can both make, and the next day for free gajak, and meet the Lowest Common Multiple (LCM).
Sprint 37
The LCM From Prime Factors
A multiple contains the whole prime factorisation of the number. Build the LCM by taking each prime the most times it appears.

Sprint 38
Patterns And General Statements
Turn examples into rules that always hold, such as 'if one number divides the other, it is their HCF', and write them with algebra.
Sprint 39
What Happens When Numbers Are Doubled
Double both numbers and the HCF doubles. Find out when the HCF of two multiples of the same number is exactly that number.
Sprint 40
One Ladder For HCF And LCM
Divide two numbers by common factors in one ladder and read off both the HCF and the LCM, then speed it up with bigger divisors.
Sprint 41
HCF × LCM = Product
Discover that the HCF times the LCM of two numbers is their product, see why, and use it to find a missing value.
Sprint 42
HCF Word Problems: Cubes In A Box
Decide which cube sizes pack a box with no gaps, and find the biggest number that divides two numbers.

Sprint 43
LCM Word Problems: Stars, Cows And A Circle Game
Find when repeating patterns line up, how many cows the cowherd had, and how many children were playing Fire in the Mountain.
Sprint 44
Two Challenges: The Dog And The Rabbit, And Mahaviracharya's Fractions
Work out when a dog catches a rabbit with a head start, and add five fractions from Mahaviracharya using the LCM.
Sprint 45
Review: Finding Common Ground
Check what you can now do with factors and multiples, revise the HCF and LCM rules, and decode the book's mystery colours.
Chapter 4 · Start here
Another Peek Beyond The Point
Multiply and divide decimals using fractions and long division, find out why some divisions never end, and see how 0.2422 of a day gave us leap years.

Sprint 46
Decimals Recap: Tenths, Hundredths And Thousandths
Read decimals as tenths, hundredths and thousandths, and divide any number by 10, 100 or 1000 by moving the point.
Sprint 47
Multiplying Decimals With Fractions
Multiply decimals by writing them as fractions over 10, 100 or 1000: the cost of pens, petrol mileage, a week's walk and an area.
Sprint 48
The Decimal Places Rule
Multiply decimals fast: multiply as whole numbers, then place the point by adding up the decimal places.
Sprint 49
Is The Product Always Bigger?
Predict whether a decimal product is bigger or smaller than the numbers you multiply by comparing each with 1.
Sprint 50
Decimal Multiplication In Real Life
Turn shopping, measurement and profit problems into decimal multiplications: shirts, coins, oranges and notebooks.
Sprint 51
Dividing Decimals By 10, 100 And 1000
Cut a 3.9 m ribbon into 10 and 100 pieces, and divide any decimal by 10, 100 or 1000 by moving the point left.
Sprint 52
Division That Gives A Decimal
Share 29 m of ribbon between 2 and then 4 friends, by turning the division into a fraction over 10 or 100.
Sprint 53
Long Division Beyond The Ones
See long division as fair sharing, place by place, and keep going past the ones into tenths, hundredths and thousandths.
Sprint 54
Dividing A Decimal By A Counting Number
Share 9.5 kg of sugar into 4 bags and find 0.06 ÷ 5 with long division, placing the point before the tenths.
Sprint 55
Dividing By A Decimal
Make a decimal divisor whole by multiplying both numbers by 10, 100 or 1000, then divide as usual. Ravi's scooter trip and more.
Sprint 56
Does This Ever End? Never-Ending Decimals
Find out why 10 ÷ 3 and 1 ÷ 7 never end, meet the magic number 142857, and see which fractions give ending decimals.
Sprint 57
When Division Makes Numbers Bigger
Predict whether a quotient is bigger or smaller than the dividend by comparing the divisor with 1, and order expressions without calculating.

Sprint 58
Look Before You Leap: Decimals And The Calendar
See how 0.2422 of a day adds up over centuries, and why leap years follow the rules for 4, 100 and 400.
Sprint 59
Everyday Decimals
Choose the cheaper snack, work out profit and how many books fit on a shelf, convert metric units, and read fine number lines.
Sprint 60
Decimal Puzzles
Solve Sridharacharya's division problem from the Patiganita with decimals, and place digits to build the biggest and smallest products.
Sprint 61
Review: Another Peek Beyond The Point
Check what you can now do with decimals, revise the multiplication and division rules, and solve a Hidato puzzle.
Chapter 5 · Start here
Connecting The Dots…
Who batted better? Settle arguments with data: find the mean and median, spot outliers, and read and draw dot plots and double bar graphs.
Sprint 62
Statistical Questions And Statements
Tell a statistical question, one answered by collecting data that varies, from a question with one fixed answer.

Sprint 63
The Average: One Number For A Whole Group
Use the mean to compare groups of different sizes, and see it as the fair share when everything is shared equally.
Sprint 64
Know Your Onions: Comparing Data And Dot Plots
Compare two towns' onion prices using minimum, maximum, total, range and mean, and see the spread on a dot plot.

Sprint 65
Outliers And The Median
Find the median for odd and even counts, spot outliers, and see how an outlier pulls the mean away from the median.
Sprint 66
How Tall Is Your Class? Spread And Centre
Answer 'How tall is the class?' using both the spread (minimum and maximum) and the centre (mean and median) of dot plots.
Sprint 67
Zero Median Runs: Zero Is Data, 'Did Not Play' Is Not
Treat 0 as a real value but leave out missing ones, and choose sensible data to average: England's 407 and Sita's mango tree.
Sprint 68
Mean And Median Workshop
Practise choosing and finding the mean and median for real data: date palms, pets, tap water, newborn babies and sumo wrestlers.
Sprint 69
Clubbing The Columns: Double Bar Graphs
Read a double bar graph using its scale, and draw one from raw data with a sensible scale and a legend.
Sprint 70
Read A Graph Like A Detective: Rockets And Sunshine
Read complex graphs in two steps, identify what is shown and then infer, and check which statements the data can support.
Sprint 71
Graphs In The Wild: Cricket, Animal Speeds And Electric Vehicles
Read three real-world graphs, a T20 runs-per-over chart, animal speeds and EV registrations, and spot claims they can't support.

Sprint 72
Data Detective: Telling Tall Tales About Heights
Investigate 30 years of Indian children's average heights, test claims against the table, and estimate from the trend.
Sprint 73
Data Detective Casebook
Solve mixed data cases: compare pockets, quiz scores and Sudoku times, split a class at the median, and check claims about skyscrapers.
Sprint 74
Be A Data Collector: Projects With Your Own Data
Plan, collect, show and summarise your own data: estimating lengths, sentence lengths, names, and how long a minute feels.
Sprint 75
Review: Connecting The Dots
Check what you can now do with data, revise mean, median, outliers and graphs, and crack the chapter's lock puzzle.
Chapter 6 · Start here
Constructions And Tilings
Draw exact figures with only a ruler and a compass: perpendiculars, angle bisectors, 60° angles, hexagons and stars. Then decide which shapes can tile a grid or the whole plane.
Sprint 76
The Perfect Eye: Perpendicular Bisectors
Find the exact centres for a symmetrical eye, prove with congruence that they give the perpendicular bisector, and construct it in three steps.

Sprint 77
Right Angles Anywhere: At A Point, From Outside, And With A Rope
Draw a right angle at a point on a line or through a point outside it, and see how the Śulba-Sūtras did it with a rope.
Sprint 78
Bisecting Angles: 45° And The Eight-Petalled Flower
Bisect any angle using SSS congruence, and use repeated bisection to build 45° designs like the eight-petalled flower.
Sprint 79
Copying Angles And Drawing Parallel Lines
Copy any angle exactly using SSS congruence, and use that to construct a line parallel to a given line.

Sprint 80
Arch Designs: Trefoil And Pointed Arches
Plan support lines for symmetrical arches, and construct trefoil and pointed arches with equal angles and equal lengths.
Sprint 81
Regular Hexagons From Six Equilateral Triangles
Check whether angles fit around a point using the 360° total, and see why six equilateral triangles make a regular hexagon.
Sprint 82
60°, 30° And 15° Angles, And The Six-Pointed Star
Construct 60° from an equilateral triangle, halve it to 30° and 15°, and build hexagons, stars and designs.
Sprint 83
Tangram Puzzles: Seven Pieces, Many Shapes
Rearrange the seven tangram pieces into new shapes, reasoning about the pieces' sizes and angles.
Sprint 84
Tiling Grids With Dominoes: Counting And Colouring
Decide whether a grid can be covered with 2 × 1 tiles by counting squares, and use chessboard colouring to prove some regions impossible.

Sprint 85
Tiling The Whole Plane
Explain which regular polygons tile the plane using the angles at a corner, and meet tilings in art and in beehives.
Sprint 86
Review: Constructions And Tilings
Check what you can now construct and explain, revise the key constructions, and solve mixed problems on constructions and tilings.
Chapter 7 · Start here
Finding The Unknown
Find hidden weights on mobiles and scales, then turn puzzles, patterns and stories into equations and solve them by keeping both sides balanced.
Sprint 87
Balancing Mobiles And Scales: Find The Hidden Weights
Find unknown weights on mobiles and scales: both sides weigh the same, and taking equal weights off both sides keeps the balance.
Sprint 88
From Patterns And Pictures To Equations
Write an equation for an unknown from a pattern or a balance picture, and learn the words equation, LHS, RHS and solving.
Sprint 89
Guessing Vs Balancing: Two Ways To Solve
Solve by trial and error, see why it can be slow, and learn that doing the same thing to both sides keeps an equation true.
Sprint 90
Solving Equations Step By Step
Get the unknown alone by removing terms and factors from both sides, collect unknowns on one side, and always check your answer.
Sprint 91
Shortcut Moves: Moving Terms Across The Equals Sign
Use the shortcut where a term changes sign as it crosses '=', and know why it works.

Sprint 92
Word Problems Into Equations: Tiles, Parties And Savings
Choose an unknown, write an equation from a real situation, solve it, and answer in words; solve bracketed equations in more than one way.
Sprint 93
Number Tricks And Problems With Two Unknowns
Explain 'think of a number' tricks with algebra, and solve two-unknown problems by writing one unknown using the other.
Sprint 94
Working Backwards: Make Equations With A Given Solution
Build equations with a chosen solution by doing the same thing to both sides, and use one equation to find related values without solving.
Sprint 95
Practice Lab: Solve, Check And Find Your Way Out
Solve many kinds of equations, check every answer, and use your solutions to find a path through the book's equation maze.
Sprint 96
Puzzles And Real Life: Machines, Blobs, Bricks And Giraffes
Turn puzzles, number machines, pictures and stick patterns into equations and solve them.
Sprint 97
Mind The Mistake, Mend The Mistake
Find the exact step where a solution goes wrong, say what the mistake is, and correct it.

Sprint 98
A Pinch Of History: Bījagaṇita And Brahmagupta's Formula
See how algebra grew in India and travelled the world, read equations in old Indian notation, and use Brahmagupta's formula for Ax + B = Cx + D.
Sprint 99
Review: Finding The Unknown
Check what you can now do with equations, revise the key moves, and solve fresh problems on your own.