NCERT's Class 6 Mathematics textbook, Ganita Prakash: maths is not just numbers but patterns, puzzles and art. Learn through games and stories, see how maths connects to science and to great Indian thinkers, and grow into a creative problem solver.

Chapter 1 · Start here
Patterns In Mathematics
Maths is the search for patterns: number sequences, how they relate, and the patterns hidden in shapes.

Sprint 1
Visualising Number Sequences
Draw number sequences like squares, triangles and cubes as dot patterns.

Sprint 2
Relations Among Sequences
Add sequences together and see new ones appear, like odd numbers adding up to squares.

Sprint 3
Patterns In Shapes
Count the sides, lines and regions of growing shapes, and find familiar number sequences.
Sprint 4
Review: Patterns In Mathematics
Connect pictures, shapes and number sequences, and test yourself.

Chapter 2 · Start here
Lines And Angles
Points, lines, rays and angles: how to name, measure, draw and classify them.

Sprint 5
Points, Lines, Rays, And Segments
Define and distinguish between points, lines, line segments, and rays using proper mathematical notation.

Sprint 6
Understanding And Naming Angles
Students will define an angle, identify its vertex and arms, and correctly name it using three letters.

Sprint 7
Measuring And Comparing Angles
Students will learn to compare angles, understand the 360-degree system, and correctly read a protractor using both inner and outer scales.

Sprint 8
Drawing Angles
Students will construct angles of a specific degree measure using a ruler and protractor.

Sprint 9
Classifying Angles
Classify angles into acute, right, obtuse, straight, and reflex based on their degree measures.
Sprint 10
Chapter Review
Consolidate terminology, measurement skills, and angle classifications across mixed problem types.

Chapter 3 · Start here
Number Play
Puzzles in everyday numbers: palindromes, Kaprekar's number, the Collatz sequence, estimation and winning strategies.
Sprint 11
Supercells And Number Grids
Identify relative magnitudes in a grid and apply constraints to maximize patterns.

Sprint 12
Number Lines And Digit Sums
Read intervals on a number line and apply the digit sum operation.
Sprint 13
Pretty Palindromic Patterns
Define palindromes and apply the reverse-and-add algorithm.

Sprint 14
The Magic Number Of Kaprekar
Execute a structured sorting and subtraction algorithm to reach a constant.

Sprint 15
Mental Math And Logic Statements
Decompose numbers for mental addition and evaluate absolute logic statements.
Sprint 16
Visual Sums And The Collatz Conjecture
Recognize rapid grid summation and trace the Collatz algorithm.
Sprint 17
Estimation And Game Strategy
Estimate magnitudes reasonably and find winning strategies by working backward.
Sprint 18
Chapter Review
Synthesize number puzzles, algorithmic traces, and mental logic from across the chapter.