concepts · 4
- 01
Sprint 6.1: The Abandon Decision
Learner can identify when to abandon a question, flag it, and move on to preserve their time budget.
- 02
Sprint 6.2: Guess-Math And The Default Letter
Learner can execute the end-game strategy of sweeping all remaining blanks with a single default letter in the final 60 seconds.
- 03
Sprint 6.3: Full-Reading Pacing Simulation
Learner can track their pacing across Parts 5, 6, and 7 and adjust their strategy to meet budget boundaries.
- 04
Chapter 6 Review: Time-Triage & Abandon Discipline
Synthesize the abandon decision, guessing math, and pacing simulation into a cohesive 75-minute execution strategy.